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dc.contributor.authorGuimarães, Vânia
dc.contributor.authorOliveira, Elsa
dc.contributor.authorCarvalho, Alberto
dc.contributor.authorCardoso, Nuno
dc.contributor.authorEmerich, Johannes
dc.contributor.authorDumoulin, Chantal
dc.contributor.authorSwinnen, Nathalie
dc.contributor.authorDe Jong, Jacqueline
dc.contributor.authorBruin, Eling D. de
dc.date.accessioned2024-08-12T16:10:41Z
dc.date.availableNO_RESTRICTIONfr
dc.date.available2024-08-12T16:10:41Z
dc.date.issued2021-08-29
dc.identifier.urihttp://hdl.handle.net/1866/33718
dc.publisherMDPIfr
dc.rightsCe document est mis à disposition selon les termes de la Licence Creative Commons Paternité 4.0 International. / This work is licensed under a Creative Commons Attribution 4.0 International License.
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectExergamesfr
dc.subjectPersonalized exergamesfr
dc.subjectMulticomponent trainingfr
dc.subjectWearable sensorsfr
dc.subjectOlder adultsfr
dc.subjectGame designfr
dc.subjectInteraction designfr
dc.titleAn exergame solution for personalized multicomponent training in older adultsfr
dc.typeArticlefr
dc.contributor.affiliationUniversité de Montréal. Faculté de médecine. École de réadaptationfr
dc.identifier.doi10.3390/app11177986
dcterms.abstractIn addition to contributing to increased training motivation, exergames are a promising approach to counteract age-related impairments. Mobility limitations, cognitive impairment, and urinary incontinence are very common in older adults. To optimally address these conditions, exergames should include interventions for strength, balance, cognition, and pelvic floor muscle training. In this study, we develop a personalized multicomponent exergame solution for the geriatric rehabilitation of age-related impairments. The exergame can provide interventions for balance, strength, cognition, and urinary incontinence in one single session, accommodating the needs of older adults with multiple disabilities. For its development, we involved a multidisciplinary team that helped us to specify the structure and contents of the exergame considering training requirements, game design principles, and end-user characteristics. In addition to allowing the customization of the training components, the exergame includes automatic adaptation of difficulty/load, in line with player progress over time. The game mechanics ensures the fulfilment of training needs as defined by the therapist. The exergame is cross-platform compatible (web-based) and includes novel means of interaction with wearable sensors.fr
dcterms.isPartOfurn:ISSN:2076-3417fr
dcterms.languageengfr
UdeM.ReferenceFournieParDeposanthttps://doi.org/10.3390/app11177986fr
UdeM.VersionRioxxVersion publiée / Version of Recordfr
oaire.citationTitleApplied sciencesfr
oaire.citationVolume11fr
oaire.citationIssue17fr


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Ce document est mis à disposition selon les termes de la Licence Creative Commons Paternité 4.0 International. / This work is licensed under a Creative Commons Attribution 4.0 International License.
Usage rights : Ce document est mis à disposition selon les termes de la Licence Creative Commons Paternité 4.0 International. / This work is licensed under a Creative Commons Attribution 4.0 International License.