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Now showing items 31-40 of 95
Naissance et premiers usages du zoom
(Institut Lumière, 2008)
The Davide Turconi Collection of Nitrate Film Frames, 1897-1944
(Fédération internationale des archives du film, 2011)
The wounds that never healed : videoludic trauma in Cry of fear
(Journal of games criticism, 2023-09)
This article offers a conceptualization of trauma in horror video games, and in Cry of Fear (Team Psykskallar, 2013) in particular. It argues that video games can cut across the reality/fiction divide, deeply affect the ...
Entretien avec Éric Gautier, directeur de la photographie : les mille reflets de l’aquarium
(Institut Lumière, 2006)
Entretiens avec Alain Levent et Ricardo Aronovich : s’approprier le zoom
(Institut Lumière, 2008)
Entretien avec Douglas Trumbull : entre science et fiction
(Institut Lumière, 2015)
Non-continuity, continuity, discontinuity : a theory of genres in early film
(UGA Éditions, 1984)
Game studies and decoloniality : a review of Video games and the global South
(Universidade de Caxias do Sul. Programa de Pós-Graduação em Letras e Cultura, 2020)
Book review : Video Games and the Global South, by Phillip Penix-Tadsen (Ed.).
“Can you toss me that shirt behind you?” : beefcakes, ambiguous masculinities, and pornographic bodies in the video game coming out on top
(Université Concordia. Mel Hoppenheim School of Cinema, 2021)
The technology of the voice. Part II
(UGA Éditions, 1986)