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Intermediality : axis of relevance
(Johns Hopkins University Press, 2015)
“How do we play this thing?”: the state of historical research on videogames
(De Gruyter, 2021-07-14)
Though previously overlooked by academia,
scholars from a wide array of fields now consider videogames
as a serious subject of inquiry. The emergence of game studies
as a standalone discipline has led to the publication ...
Atlas and Hercules in the garden : scientific culture and literary imagination at the Villa Aldobrandini at Frascati
(Brill Academic Publishers, 2015-01-01)
This essay explores the interplay in early modern Roman gardens between the iconography of instruments and fountains and scientific culture, especially astronomy. Examining the sundials that adorned the garden at the Villa ...
Rereading the decline of the illustrated song : three crisis discourses in moving picture world, 1908
(Indiana University Press, 2020)
Historians have well documented the decline of illustrated songs in nickelodeons in the United States from 1909 to 1913. In this article, a close examination of the
1907 and 1908 issues of Moving Picture World shows that ...
Film sound : all of it
(UGA Éditions, 1999)
The Davide Turconi Collection of Nitrate Film Frames, 1897-1944
(Fédération internationale des archives du film, 2011)
The wounds that never healed : videoludic trauma in Cry of fear
(Journal of games criticism, 2023-09)
This article offers a conceptualization of trauma in horror video games, and in Cry of Fear (Team Psykskallar, 2013) in particular. It argues that video games can cut across the reality/fiction divide, deeply affect the ...
Game studies and decoloniality : a review of Video games and the global South
(Universidade de Caxias do Sul. Programa de Pós-Graduação em Letras e Cultura, 2020)
Book review : Video Games and the Global South, by Phillip Penix-Tadsen (Ed.).