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Now showing items 1-9 of 9
“How do we play this thing?”: the state of historical research on videogames
(De Gruyter, 2021-07-14)
Though previously overlooked by academia,
scholars from a wide array of fields now consider videogames
as a serious subject of inquiry. The emergence of game studies
as a standalone discipline has led to the publication ...
Rereading the decline of the illustrated song : three crisis discourses in moving picture world, 1908
(Indiana University Press, 2020)
Historians have well documented the decline of illustrated songs in nickelodeons in the United States from 1909 to 1913. In this article, a close examination of the
1907 and 1908 issues of Moving Picture World shows that ...
The wounds that never healed : videoludic trauma in Cry of fear
(Journal of games criticism, 2023-09)
This article offers a conceptualization of trauma in horror video games, and in Cry of Fear (Team Psykskallar, 2013) in particular. It argues that video games can cut across the reality/fiction divide, deeply affect the ...
Game studies and decoloniality : a review of Video games and the global South
(Universidade de Caxias do Sul. Programa de Pós-Graduação em Letras e Cultura, 2020)
Book review : Video Games and the Global South, by Phillip Penix-Tadsen (Ed.).
“Can you toss me that shirt behind you?” : beefcakes, ambiguous masculinities, and pornographic bodies in the video game coming out on top
(Université Concordia. Mel Hoppenheim School of Cinema, 2021)
Gooey connections : a little detour en route
(Jump Cut Associates, 2021)
The futures of queer televisions
(Jump Cut Associates, 2021)