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Qui est ‘je’? Autour de quelques stratégies vidéoludiques de design de personnage pour gérer l’actantialité ludo-narrative du joueur et son immersion fictionnelle
(Les Presses de l'Université du Québec, 2013)
De plus en plus, le jeu vidéo se présente et se vit en termes de récit, ce qui n’est pas sans causer de nombreux maux de tête aux concepteurs de jeux comme aux théoriciens. Cet article s’intéresse au rôle central joué par ...
Thumb-bangers : exploring the cultural bond between video games and heavy metal
(Inter-Disciplinary Press, 2012)
Heavy metal and video games share an almost simultaneous birth, with Black Sabbath’s debut album in 1970 and Nolan Bushnell’s Computer Space in 1971. From Judas Priest’s ‘Freewheel Burning’ music video in 1984 to Tim ...
Narratology
(Routledge, Taylor & Francis Group, 2014)
This essay provides an overview of the different types of study that can be conducted when considering the narrative aspects of video game play. It contextualizes this research among the larger movements of narratology, ...
Introduction: Welcome to the Dark Side
(MIT Press, 2017-09-08)
Published by the MIT Press in the "Platform Studies" series, this is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the ...
Canada
(The MIT Press, 2015)
Action
(Routledge, 2014)
This essay describes two different phenomena: action games, understood as a genre of games in which the player’s sensori-motor skills prevail over his cognitive activity, and a general theory of action-taking in context ...