Is part ofRoutledge Companion to Video Game Studies, p. 475-483.
Publisher(s)Routledge, Taylor & Francis Group
- Faculté des arts et des sciences - Département d'histoire de l'art et d'études cinématographiques
This essay provides an overview of the different types of study that can be conducted when considering the narrative aspects of video game play. It contextualizes this research among the larger movements of narratology, particularly concerning the structuralist roots of the discipline and the parallels between gameplay and narrative structures. A brief overview of the key points of the ludology/narratology debate is made, followed by an introduction to the three domains of narrative in video game studies: story content, story structures, and narration as the discursive mode that games use to relay the game-state.
ARSENAULT, Dominic. 2014. « Narratology ». Dans : M. J.P. Wolf et B. Perron (dirs.), The Routledge Companion to Video Game Studies, p. 475-483. New York : Routledge, Taylor & Francis Group.