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L'artiste en Berger d'Arcadie le paysage « d'après nature» de Dürer à Poussin
(Campisano editore, 2018)
The cultural landscape of the villa in early modern Rome
(Brill, 2019)
Dark waters : spotlight on immersion
(Eurosis, 2005)
This paper combines several empirical studies and some theoretical research to shed some light on the dark, undefined waters in which we plunge when we are “immersed”. Immersion, across all media, comes in three different ...
Intermediality : axis of relevance
(Johns Hopkins University Press, 2015)
“How do we play this thing?”: the state of historical research on videogames
(De Gruyter, 2021-07-14)
Though previously overlooked by academia,
scholars from a wide array of fields now consider videogames
as a serious subject of inquiry. The emergence of game studies
as a standalone discipline has led to the publication ...
Atlas and Hercules in the garden : scientific culture and literary imagination at the Villa Aldobrandini at Frascati
(Brill Academic Publishers, 2015-01-01)
This essay explores the interplay in early modern Roman gardens between the iconography of instruments and fountains and scientific culture, especially astronomy. Examining the sundials that adorned the garden at the Villa ...
Thumb-bangers : exploring the cultural bond between video games and heavy metal
(Inter-Disciplinary Press, 2012)
Heavy metal and video games share an almost simultaneous birth, with Black Sabbath’s debut album in 1970 and Nolan Bushnell’s Computer Space in 1971. From Judas Priest’s ‘Freewheel Burning’ music video in 1984 to Tim ...
Sundials on the Quirinal : astronomy and the Early Modern Garden
(Springer, 2016)
This paper deals with the function and meaning of sundials in Early Modern
Rome, more specifically in gardens. It concentrates on two gardens, both on the
Quirinal hill and directly facing each other: the papal gardens ...