Dark waters : spotlight on immersion
Is part ofGAMEON-NA International Conference ; Montréal (Québec), 2005-08-22 - 2005-08-24, pp. 50-52.
This paper combines several empirical studies and some theoretical research to shed some light on the dark, undefined waters in which we plunge when we are “immersed”. Immersion, across all media, comes in three different types and in three different degrees, and can be hindered by barriers, such as inaccessibility, or favored by fuel, such as using one’s imagination. The resulting model of immersion can be applied to experiences formed by any type of media object, but is particularly relevant to video games.