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dc.contributor.authorArsenault, Dominic
dc.date.accessioned2016-02-12T20:29:58Z
dc.date.available2016-02-12T20:29:58Z
dc.date.issued2005
dc.identifier.urihttp://hdl.handle.net/1866/13052
dc.publisherEurosisfr
dc.subjectImmersionfr
dc.subjectEnvironnements immersifsfr
dc.subjectJeu vidéofr
dc.subjectJeux vidéofr
dc.subjectMédiasfr
dc.subjectVideo gamesfr
dc.subjectMediafr
dc.titleDark waters : spotlight on immersionfr
dc.typeContribution à un congrès / Conference objectfr
dc.contributor.affiliationUniversité de Montréal. Faculté des arts et des sciences. Département d'histoire de l'art et d'études cinématographiquesfr
dcterms.abstractThis paper combines several empirical studies and some theoretical research to shed some light on the dark, undefined waters in which we plunge when we are “immersed”. Immersion, across all media, comes in three different types and in three different degrees, and can be hindered by barriers, such as inaccessibility, or favored by fuel, such as using one’s imagination. The resulting model of immersion can be applied to experiences formed by any type of media object, but is particularly relevant to video games.fr
dcterms.descriptionEUROSIS : The European Multidisciplinary Society for Modelling and Simulation Technology.fr
dcterms.languageengfr
oaire.citationTitleGAMEON-NA International Conference
oaire.citationStartPage50
oaire.citationEndPage52
oaire.citationConferencePlaceMontréal (Québec)
oaire.citationConferenceDate2005-08-22 - 2005-08-24


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