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dc.contributor.authorPoirier-Poulin, Samuel
dc.date.accessioned2024-06-17T11:38:40Z
dc.date.availableNO_RESTRICTIONfr
dc.date.available2024-06-17T11:38:40Z
dc.date.issued2024-05-27
dc.identifier.urihttp://hdl.handle.net/1866/33351
dc.publisherUniversity of Lodzfr
dc.rightsATTRIBUTION - PAS D’UTILISATION COMMERCIALE - PAS DE MODIFICATION 4.0 INTERNATIONAL CC BY-NC-ND 4.0 Deed
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.fr
dc.subjectPlacefr
dc.subjectSpacefr
dc.subjectHeterotopiafr
dc.subjectImmersionfr
dc.subjectCozy gamesfr
dc.subjectBedfr
dc.subjectTextual analysisfr
dc.subjectCoffee talkfr
dc.title« Drown your troubles in coffee » : place, heterotopia, and immersion in the coffee talk seriesfr
dc.typeArticlefr
dc.contributor.affiliationUniversité de Montréal. Faculté des arts et des sciences. Département d'histoire de l'art et d'études cinématographiquesfr
dc.identifier.doi10.18778/2391-8551.11.03
dcterms.abstractThis article contributes to the growing body of research on space, place, and immersion in video games and offers an analysis of placeness in Coffee Talk (Toge Productions, 2020) and Coffee Talk Episode 2: Hibiscus & Butterfly (Toge Productions, 2023). Building on the work of Michel Foucault (1967/2008), this article begins by analyzing the coffee shop of this series as a heterotopia that allows the game characters and the player to find a form of comfort. Then, it examines the series in light of theories of immersion and pays particular attention to the place where the author played the two games – his bed – and also describes it as a heterotopia. This paper shows the usefulness of Foucault’s concept of heterotopia to understand placeness and coziness in video games, and the relevance of taking into account the physical space of play when we conduct a textual analysis.fr
dcterms.isPartOfurn:ISSN:2391-8551fr
dcterms.isPartOfurn:ISSN:2449-8394fr
dcterms.languageengfr
UdeM.ReferenceFournieParDeposantPoirier-Poulin, S. (2024). “Drown your troubles in coffee”: Place, heterotopia, and immersion in the Coffee talk series. Replay. The Polish Journal of Game Studies, 11(1), 29-50. https://doi.org/10.18778/2391-8551.11.03fr
UdeM.VersionRioxxVersion publiée / Version of Recordfr
oaire.citationTitleReplay : the Polish journal of game studiesfr
oaire.citationVolume11fr
oaire.citationIssue1fr
oaire.citationStartPage29fr
oaire.citationEndPage50fr


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ATTRIBUTION - PAS D’UTILISATION COMMERCIALE - PAS DE MODIFICATION 4.0 INTERNATIONAL
    CC BY-NC-ND 4.0
Deed
Usage rights : ATTRIBUTION - PAS D’UTILISATION COMMERCIALE - PAS DE MODIFICATION 4.0 INTERNATIONAL CC BY-NC-ND 4.0 Deed