The Character as subjective interface
Is part ofInteractive storytelling : 7th International Conference on Interactive Digital Storytelling, ICIDS 2014 ; Los Angeles (Calif.), 2016-11-15 - 2016-11-17, pp. 317-324.
Publisher(s)Springer International Publishing
This paper re-frames virtual interactive characters as " subjective interfaces " with the purpose of highlighting original affordances for interactive story-telling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.