The Character as Subjective Interface
Series/Report no.Lecture Notes in Computer Science;10045
- Faculté des arts et des sciences - Département d'histoire de l'art et d'études cinématographiques
This paper re-frames virtual interactive characters as " subjective interfaces " with the purpose of highlighting original affordances for interactive story-telling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.
Publisher(s)Springer International Publishing
9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings, pp 317-324