Browsing Faculté des arts et des sciences – Département d'histoire de l'art et d'études cinématographiques - Travaux et publications by Author "Poirier-Poulin, Samuel"
Now showing items 1-6 of 6
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“Can you toss me that shirt behind you?” : beefcakes, ambiguous masculinities, and pornographic bodies in the video game coming out on top
Poirier-Poulin, Samuel (Université Concordia. Mel Hoppenheim School of Cinema, 2021) -
« Drown your troubles in coffee » : place, heterotopia, and immersion in the coffee talk series
Poirier-Poulin, Samuel (University of Lodz, 2024-05-27)This article contributes to the growing body of research on space, place, and immersion in video games and offers an analysis of placeness in Coffee Talk (Toge Productions, 2020) and Coffee Talk Episode 2: Hibiscus & Butterfly (Toge Productions, 2023). ... -
Game studies and decoloniality : a review of Video games and the global South
Poirier-Poulin, Samuel (Universidade de Caxias do Sul. Programa de Pós-Graduação em Letras e Cultura, 2020)Book review : Video Games and the Global South, by Phillip Penix-Tadsen (Ed.). -
"Mark Matthews stars in ‘Anatomy is Hard!’ a struggling student tries to make the grade with his professor”: sexual humour and queer space in coming out on top
Poirier-Poulin, Samuel (Palgrave Macmillan, 2022-03-27)Despite an increase over the years in the number of video games with queer content, queer characters in most games continue to be tragically framed. Coming Out on Top (COOT hereafter; 2014), a gay-themed visual novel and dating simulator, contrasts ... -
Trust, confidence, and hope in a summer’s end – Hong Kong 1986 : a reparative reading
Poirier-Poulin, Samuel (Ass.ne Culturale Ludica, 2023)Building on Sedgwick’s (1997) and Love’s (2010) reparative reading, this paper o!ers an analysis of the theme of trust and its variations (reluctance, con"dence, intimacy, etc.) in the visual novel A Summer’s End – Hong Kong 1986 (Oracle & Bone, ... -
The wounds that never healed : videoludic trauma in Cry of fear
Poirier-Poulin, Samuel (Journal of games criticism, 2023-09)This article offers a conceptualization of trauma in horror video games, and in Cry of Fear (Team Psykskallar, 2013) in particular. It argues that video games can cut across the reality/fiction divide, deeply affect the emotional organization of the ...