Dark waters : spotlight on immersion
dc.contributor.author | Arsenault, Dominic | |
dc.date.accessioned | 2016-02-12T20:29:58Z | |
dc.date.available | 2016-02-12T20:29:58Z | |
dc.date.issued | 2005 | |
dc.identifier.uri | http://hdl.handle.net/1866/13052 | |
dc.publisher | Eurosis | fr |
dc.subject | Immersion | fr |
dc.subject | Environnements immersifs | fr |
dc.subject | Jeu vidéo | fr |
dc.subject | Jeux vidéo | fr |
dc.subject | Médias | fr |
dc.subject | Video games | fr |
dc.subject | Media | fr |
dc.title | Dark waters : spotlight on immersion | fr |
dc.type | Contribution à un congrès / Conference object | fr |
dc.contributor.affiliation | Université de Montréal. Faculté des arts et des sciences. Département d'histoire de l'art et d'études cinématographiques | fr |
dcterms.abstract | This paper combines several empirical studies and some theoretical research to shed some light on the dark, undefined waters in which we plunge when we are “immersed”. Immersion, across all media, comes in three different types and in three different degrees, and can be hindered by barriers, such as inaccessibility, or favored by fuel, such as using one’s imagination. The resulting model of immersion can be applied to experiences formed by any type of media object, but is particularly relevant to video games. | fr |
dcterms.description | EUROSIS : The European Multidisciplinary Society for Modelling and Simulation Technology. | fr |
dcterms.language | eng | fr |
oaire.citationTitle | GAMEON-NA International Conference | |
oaire.citationStartPage | 50 | |
oaire.citationEndPage | 52 | |
oaire.citationConferencePlace | Montréal (Québec) | |
oaire.citationConferenceDate | 2005-08-22 - 2005-08-24 |
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