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Now showing items 21-30 of 74
Forms of machines, forms of movement
(Amsterdam University Press, 2015)
On some limitations of the definition of the dispositive "cinema"
(Amsterdam University Press, 2015)
The social imaginary of telephony : fictional dispositives in Albert Robida’s Le vingtième siècle and the archeology of "Talking Cinema"
(Amsterdam University Press, 2015)
Between knowing and believing : the cinematic dispositive after cinema
(Amsterdam University Press, 2014)
On the singular status of the human voice : tomorrow’s eve and the cultural series of talking machines
(Amsterdam University Press, 2010)
The lecturer, the image, the machine and the audio-spectator : the voice as a component part of audio-visual dispositives
(Amsterdam University Press, 2010)
The cultural landscape of the villa in early modern Rome
(Brill, 2019)
“How do we play this thing?”: the state of historical research on videogames
(De Gruyter, 2021-07-14)
Though previously overlooked by academia,
scholars from a wide array of fields now consider videogames
as a serious subject of inquiry. The emergence of game studies
as a standalone discipline has led to the publication ...
Thumb-bangers : exploring the cultural bond between video games and heavy metal
(Inter-Disciplinary Press, 2012)
Heavy metal and video games share an almost simultaneous birth, with Black Sabbath’s debut album in 1970 and Nolan Bushnell’s Computer Space in 1971. From Judas Priest’s ‘Freewheel Burning’ music video in 1984 to Tim ...
Atlas and Hercules in the garden : scientific culture and literary imagination at the Villa Aldobrandini at Frascati
(Brill Academic Publishers, 2015-01-01)
This essay explores the interplay in early modern Roman gardens between the iconography of instruments and fountains and scientific culture, especially astronomy. Examining the sundials that adorned the garden at the Villa ...