Abstract(s)
Though previously overlooked by academia,
scholars from a wide array of fields now consider videogames
as a serious subject of inquiry. The emergence of game studies
as a standalone discipline has led to the publication of highquality work on the medium, yet the field of videogame history
is still immature. Initial attempts to introduce critical historical
analysis of videogames in a field dominated by journalistic
accounts were themselves plagued by an overemphasis on
videogame canons and on the United States and Japan. In
effect, early writings by videogame historians resembled
“great man” theory, something one could qualify as “great
game” theory.Over thelast decade, this situation has started to
be redressed and there are now growing efforts to produce
solid historical scholarship on videogames. Still, game
scholars and game historians need to collaborate, engage in
conversation, and develop and adapt proper methods to
conduct historical research on videogames in order to write
relevant histories of this relatively young medium.